feat: 优化 App.vue 和 ParticleBackground 组件的动画效果,调整粒子配置和运动参数,提升性能和视觉表现,同时增加节流控制以优化动画刷新率。
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src/App.vue
44
src/App.vue
@ -112,9 +112,11 @@ onMounted(() => {
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height: 60px;
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background: linear-gradient(45deg, rgba(255,255,255,0.4), rgba(255,255,255,0.1));
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border-radius: 20% 60% 40% 80%;
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animation: float 20s linear infinite;
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will-change: transform;
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transform: translateZ(0);
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animation: float 25s linear infinite;
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animation-delay: var(--delay);
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opacity: 0.6;
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opacity: 0.4;
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backdrop-filter: blur(2px);
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}
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@ -124,9 +126,11 @@ onMounted(() => {
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height: 40px;
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background: radial-gradient(circle at 30% 30%, rgba(255,255,255,0.8), rgba(255,255,255,0.1));
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border-radius: 50%;
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animation: bubble 15s ease-in-out infinite;
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will-change: transform;
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transform: translateZ(0);
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animation: bubble 20s ease-in-out infinite;
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animation-delay: var(--delay);
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opacity: 0.4;
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opacity: 0.3;
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}
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@keyframes float {
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@ -165,8 +169,11 @@ onMounted(() => {
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position: absolute;
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width: 30px;
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height: 30px;
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animation: floatFlower 20s ease-in-out infinite;
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will-change: transform;
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transform: translateZ(0);
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animation: floatFlower 25s ease-in-out infinite;
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animation-delay: var(--delay);
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opacity: 0.5;
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}
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.flower-center {
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@ -204,9 +211,12 @@ onMounted(() => {
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height: 40px;
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background: rgba(255, 255, 255, 0.8);
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border-radius: 20px;
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animation: floatCloud 25s linear infinite;
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will-change: transform;
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transform: translateZ(0);
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animation: floatCloud 30s linear infinite;
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animation-delay: var(--delay);
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filter: blur(4px);
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opacity: 0.4;
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}
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.floating-cloud::before,
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@ -246,7 +256,8 @@ onMounted(() => {
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rgba(176, 224, 230, 0.05) 80%,
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transparent 100%
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);
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animation: rotateGlow 30s linear infinite;
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animation: rotateGlow 40s linear infinite;
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opacity: 0.08;
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}
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/* 动画关键帧 */
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@ -314,15 +325,11 @@ onMounted(() => {
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/* 性能优化 */
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@media (prefers-reduced-motion: reduce) {
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.floating-element,
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.floating-bubble {
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animation: none;
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display: none;
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}
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.floating-bubble,
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.floating-flower,
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.floating-cloud,
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.rainbow-glow {
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animation: none;
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animation-play-state: paused;
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}
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}
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@ -395,5 +402,16 @@ onMounted(() => {
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width: 120px;
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height: 120px;
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}
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.floating-element,
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.floating-bubble,
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.floating-flower,
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.floating-cloud {
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display: none;
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}
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.rainbow-glow {
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opacity: 0.05;
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}
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}
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</style>
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@ -12,21 +12,21 @@ const breakpoints = useBreakpoints({
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})
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const isMobile = breakpoints.smaller('tablet')
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const particleCount = isMobile.value ? 1000 : 1800
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const particleCount = isMobile.value ? 800 : 1500
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// 优化粒子配置
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const config = {
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particleSize: 2.5,
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systemRadius: 20,
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baseSpeed: 0.15,
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hoverRadius: 4,
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particleSize: isMobile.value ? 2.0 : 2.5,
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systemRadius: isMobile.value ? 15 : 20,
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baseSpeed: 0.1,
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hoverRadius: isMobile.value ? 3 : 4,
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color: 0xb4e0f7, // 主色调:浅蓝色
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colorVariation: [0xffb7d0, 0xa8d8ea, 0xf3e5f5], // 粒子颜色变化
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lineColor: 0xa8d8ea,
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lineDistance: 3.5,
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particleCount: isMobile.value ? 1200 : 2000,
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particleOpacity: 0.8,
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lineOpacity: 0.2,
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lineDistance: isMobile.value ? 2.5 : 3.5,
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particleCount: isMobile.value ? 800 : 1500,
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particleOpacity: 0.6,
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lineOpacity: 0.15,
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glowSize: 3
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}
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@ -193,37 +193,44 @@ const createConnections = (positions, colors) => {
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}
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const animate = () => {
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requestAnimationFrame(animate)
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const time = Date.now() * 0.0001
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particles.material.uniforms.time.value = time
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if (!document.hidden) {
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requestAnimationFrame(animate)
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const time = Date.now() * 0.00005
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particles.material.uniforms.time.value = time
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if (time % 2 === 0) {
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updateParticles()
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}
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renderer.render(scene, camera)
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}
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}
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const updateParticles = () => {
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const positions = particles.geometry.attributes.position.array
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for (let i = 0; i < config.particleCount; i++) {
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const i3 = i * 3
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// 更自然的运动
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positions[i3] += Math.sin(time + i * 0.1) * 0.02
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positions[i3 + 1] += Math.cos(time + i * 0.05) * 0.02
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positions[i3 + 2] += Math.sin(time * 0.5 + i * 0.07) * 0.02
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positions[i3] += Math.sin(time + i * 0.05) * 0.01
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positions[i3 + 1] += Math.cos(time + i * 0.03) * 0.01
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positions[i3 + 2] += Math.sin(time * 0.3 + i * 0.04) * 0.01
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// 鼠标交互优化
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if (mouse.x !== null && mouse.y !== null) {
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const dx = positions[i3] - mouse.x * 20
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const dy = positions[i3 + 1] - mouse.y * 20
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const distance = Math.sqrt(dx * dx + dy * dy)
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if (distance < config.hoverRadius) {
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const force = (config.hoverRadius - distance) / config.hoverRadius
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positions[i3] += dx * force * 0.03
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positions[i3 + 1] += dy * force * 0.03
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const force = (config.hoverRadius - distance) / config.hoverRadius * 0.8
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positions[i3] += dx * force * 0.02
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positions[i3 + 1] += dy * force * 0.02
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}
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}
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}
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particles.geometry.attributes.position.needsUpdate = true
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renderer.render(scene, camera)
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}
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const handleResize = () => {
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@ -132,16 +132,33 @@ export function useParticles(options) {
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}
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}
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// 动画循环
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const animate = () => {
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ctx.clearRect(0, 0, canvasSize.value.width, canvasSize.value.height)
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particles.forEach(particle => {
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particle.update()
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particle.draw()
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})
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drawLines()
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// 添加节流控制
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let animationFrame = null
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let lastTime = 0
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const animate = (timestamp) => {
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if (!lastTime) lastTime = timestamp
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const delta = timestamp - lastTime
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// 限制刷新率,约60fps
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if (delta > 16) {
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ctx.clearRect(0, 0, canvasSize.value.width, canvasSize.value.height)
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// 批量更新粒子
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const batchSize = 50
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for (let i = 0; i < particles.length; i += batchSize) {
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const end = Math.min(i + batchSize, particles.length)
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for (let j = i; j < end; j++) {
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particles[j].update()
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particles[j].draw()
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}
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}
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drawLines()
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lastTime = timestamp
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}
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animationFrame = requestAnimationFrame(animate)
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}
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// 处理鼠标移动
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@ -184,6 +201,10 @@ export function useParticles(options) {
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// 清理
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onUnmounted(() => {
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if (animationFrame) {
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cancelAnimationFrame(animationFrame)
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}
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particles.length = 0
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pause()
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window.removeEventListener('resize', handleResize)
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if (interactive) {
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